The first step in an epic journey across one of the most enjoyable game worlds.
A look at how far genetic editing has come and where it could lead our species.
For their second year in a row, the RIT Division 1 Dota team has won the Collegiate Starleague Grand Finals.
Released for PC on Sept. 10, 2019, "The Realm of Magic" game pack for "The Sims 4" introduces the long-awaited feature of magic into gameplay.
Is smart technology right for you?
HPV hasn't quite been cured, but a new, more effective and less invasive treatment may be on the horizon.
An exploration of the uncanny valley phenomenon and its applications in art, game design and horror.
In light of the measles outbreak at the start of 2019, why can vaccines be so crucial in protecting against diseases?
Three women in STEM share their stories.
Take note of these notetaking tips.
They may act like zombies, but they're still more afraid of humans than we are of them.
A look at how companies ensure you buy from them and only them.
A brief look at the mission life and impact of the Opportunity Mars rover (2003–2019).
For the first time in its online history, RIT is launching a comprehensive redesign — set for a soft launch this March.
Does technology encourage racial discrimination?
Alphabet, Google's parent company, poses a challenge to the ever-growing mosquito problem.
Brain-computer interface, an exciting new technology, is being developed by a team of students right here at RIT.
Does space tourism have any economic future, and what does the growing privitization of the spaceflight industry mean for humanity's journey to the stars?
Four apps designed to help your mental health.
Multi-factor authentication has come to MyCourses, and with it comes a lot of questions.
What does it really mean for a campus to have Wi-Fi problems?
The story of two space agencies, one mission and a whole lot of scientific instruments.
What quantum computing means for the future.
A look at Twitter's newest algorithm.
A review of the RIT Mobile app, from the perspectives of functionality, design and accessibility.
European Parliament just passed laws that may inhibit meme use.
What's scarier: Artificial intelligence or the people in charge of it?
We browse through the internet constantly and not often are we blocked or restricted from accessing websites or certain content. However, that is not the case in many countries...
The lines between ads, content and its viewers are blurring.
The School of Film and Animation is growing fast but may not have the resources to keep up with demand.