As science rapidly advances, how far is "too far"?
RIT boasts a number of noteworthy alumni. Here are just a few.
With the rise of cryptocurrency, another opponent comes into the ring.
Space debris is a daunting issue, yet why is nobody talking about it?
Google's new union has put a spotlight on ethical dilemmas within Silicon Valley.
A look into two bills that could impact private communication on the internet.
A deep dive on the popular business tactic, planned obsolescence.
Social media companies are expected to moderate user content, but to what extent?
What to expect from Sony and Microsoft's next-gen consoles.
Are new financial tech apps breaking barriers or gamifying the investing world?
When physical interaction isn't an option anymore, where do you go?
A list of apps and websites for organizing yourself in college.
Big data collects every piece of information you provide, but to what end?
The integration of memes into everyday life becomes more widespread as the younger generation grow older. But what can memes teach us about our cultural shifts and changes?
Either as tools of war or pioneers in technology, drones have a hard line of pros and cons.
In a space age, we try to discern what makes our planet unique in search for others like it.
The video game industry is dealing with overworked employees and ever-tightening deadlines. Is this just what employees are signing up for, or do both fans and companies need to chill out?
The first step in an epic journey across one of the most enjoyable game worlds.
A look at how far genetic editing has come and where it could lead our species.
For their second year in a row, the RIT Division 1 Dota team has won the Collegiate Starleague Grand Finals.
Released for PC on Sept. 10, 2019, "The Realm of Magic" game pack for "The Sims 4" introduces the long-awaited feature of magic into gameplay.
Is smart technology right for you?
HPV hasn't quite been cured, but a new, more effective and less invasive treatment may be on the horizon.
An exploration of the uncanny valley phenomenon and its applications in art, game design and horror.